

Please note that almost all units that don't have environmental filters (masked helmets, etc) take 4X damage from smoke as compared to vanilla. These are often later in the game.Ĭhoking - Smoke from Vanilla.

These are often listed as "Plasma" damage in the Bootypedia, but they have extremely minor lethal damage and 4x stun damage. Another mechanic in OXCE allows other weapons that are designed for incapacitating enemies. Also, some targets are immune to Daze/Stun damage. This means that as damage scales up with your strong gals, you may sometimes kill a target you were trying to stun with a handle.

For example, the Handle is primary Daze/Stun with secondary lethal effects. With OpenXcom Extended, the waters become a bit more muddied here, as weapons can have a primary damage type and secondary damage effects. Higher tier enemies are often resistant to this, but as with anything, apply it enough, and you may still get effects.ĭaze - Stun damage. Does carry some secondary stun effects, but in practice is more likely to kill targets if it overcomes their armor than stun them. Often useful as bombs that use it hit the under armor of the targetted unit. (This is actually one type Mercs are more responsive to).Ĭoncussive - High Explosive from Vanilla, but some melee weapons use it as well. Usually a solid early damage type as most enemies don't have extra resistances to it. Usually very solid damage in its Melee form, and often scales up in thrown form with throwing skill (more skilled archers get more damage, etc). Almost always on melee or thrown weapons: Axes, Swords, Throwing Knives etc. All piercing weapons that have a base of 60+ damage deal armor damageĬutting. Rifles have a slight bit of armor negation with this (-15%), and because this is a common early form of damage, many higher tier enemies have in built resistances to it (I'm looking at you, Mercs). Basic ballistic rounds you would find in conventional weapons. Piercing - Standard Armor Piercing from vanilla. Armor damage happens before the target takes damage. If the hammer hits for 60 damage, it also removes up to 6 armor from the target.

Spear has armor -20% so the same target would reduce damage by 40.Īrmor damage means that some percentage of the damage dealt will be done to armour first, removing it for all subsequent attacks.ĮG. Fuso sword has armor +40%, so if the target has 50 armor damage is reduced by 70.
